So, instead of going way off the path to find a secret and then have to walk back, now you can have some fun with a hover craft or something and get extra fire power in the process. They’re often a fun mix-up in levels, and are also hidden around as secrets. Serious Sam 2 introduces vehicles to the series, which control like a floaty, third person Sam with unlimited ammo. Constant variety is the name of the game here, and it’s a met goal. Several classic monsters have been redesigned or replaced here, and enemy types switch up constantly from level to level, keeping things fresh. It was designed for consoles in mind, so maps are smaller and hordes are usually more manageable, often making up for lower numbers with enemy variety, saving the classic series mobs for set challenging areas. The levels in Serious Sam 2 are shorter than usual (for the most part), which helps the game keep a sense of pace it desperately needed to stay engaging. Important to mention the game is about 42 levels long, including the seven bosses. Oh, and you end up in a game show of death at one point where cacti shoot at you. This will require a trip across the galaxy over five alien worlds in the vein of original series Star Trek, with humanoid aliens living in stereotype lands. This go, Sam is looking for parts of a pendent that will leave Mental vulnerable, lead on the quest by three aliens who may or may not have asked Duke Nukem to do it before but it took him forever to even try. Though, you’ll have trouble finding those who would agree with that statement among the very serious Serious Sam fanbase. A lot happened while Croteam was away, but they finally came back with arguably the best game in the franchise. They found themselves with 2K Games from there, still a fresh new label, with Walt Williams of Spec Ops: The Line fame slumming it and helping run the Serious Sam 2 booth at E3 2005. They made a new version of their in-house engine (the Serious Engine 2) for this game, working on a proper sequel in mid-2003 as their then publisher Gathering of Developers dissolved (thanks in no small part to the chaos revolving around The Guy Game and Jeff Spangenberg). Serious Sam Spin-Offs After Serious Sam 3įor the three years after The Second Encounter, this serious series of games would be kept alive through ports and new entries by Climax, all while Croteam’s big return would have them among the big boys.
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